logo
Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

Options
Go to last post Go to first unread
Offline MulleDK19  
#1 Posted : Friday, June 10, 2016 5:46:09 AM(UTC)
MulleDK19


Rank: Developer

Groups: Administrators
Joined: 5/20/2015(UTC)
Posts: 322
Man
Denmark

Was thanked: 22 time(s) in 18 post(s)
RAGE Plugin Hook - Open Alpha - 0.39.946.8098 has been released.

Change-log:
Quote:
Added support for game patch v757.
Removed support for game patch v678.
It is now possible to attach Visual Studio to debug plugins (Windows 10 recommended for now. If you receive an "EngineExecutionException" exception while trying to debug, you have a plugin that employs anti-debugging techniques. These plugins must be disabled to to allow debugging).
Refactored splash screen, fixing a lot of problems (Infinite wait, "Launcher requires your attention", etc.).
Fixed a crash when the Windows account name contained Unicode characters.
Fixed a crash on certain systems, caused by a race condition in the velocity limit removal procedure.
Fixed a crash when setting Camera::Position to a vector with one or more NaN components.
Slightly optimized boot time.
Fixed an issue where the game would reset the velocity limit when entering or leaving a vehicle.
Fixed a rare deadlock occurring sometimes when fibers were being aborted.
Fixed a rare crash when unloading a plugin.
Fixed a race condition in the GWEN renderer causing an exception.
RAGE Plugin Hook is now able to automatically download and install updates.
Now verifies the files belonging to RAGE Plugin Hook, and prompts the user to repair if corrupt.
A plugin that's set to reload on changes (and by extension, exceptions) will no longer reload if an exception occurs within the first 5 seconds of the plugin loading, to avoid the plugin from loading over and over.
Fixed mini crash dump files (RCRM) always being corrupt (2 null bytes).
Fixed a crash when fibers were terminated due to exceptions.
Fixed developer mode not enabling on startup, despite being ticked in the settings dialog.
Console variable 'IsDeveloperModeEnabled' can now be set in the .ini or startup script (Or simply ticked in settings).
When developer mode is active, plugins will no longer be unloaded automatically when they cause the game to freeze. Instead, holding the BREAK key will terminate currently blocking plugins.
Now shows a warning and exception details when an unhandled exception occurs in a console command defined in a plugin.
Console command parameters of either of the following types now supports '0x' to denote hexadecimal values (C# keywords): int, uint, short, ushort, long, ulong, byte and sbyte.
Console command 'Spawn' and 'SpawnAndWarp' will now spawn by hash if the parameter starts with '0x'.
Multiple onscreen prompts can now be closed by hitting F12 several times, without having to wait for each prompt to close entirely first.
The 'Execute Code' dialog now looks for .cs files instead of .txt files in the ExecuteCode folder (Developers, remember to rename your files).
It is now possible to select text in the console, as well as use Ctrl+X, Ctrl+C and Ctrl+V to cut, copy and paste, respectively.
It's now possible to use Control in the console with Delete and Backspace to remove entire words.
Fixed a potential issue in Entity::IsValid().
Fixed a null exception warning being spammed to the console.
Console will now error on invalid arguments instead of just passing zero to the command.
Now logs the stack trace of inner exceptions as well, when an unhandled exception occurs.
Blip now implements IDeletable.
Model console command auto completer now includes all models, including name-less ones (~28,000 vs ~7,000 before).
Model::Models now correctly returns ALL models.
Model::PedModels now correctly returns ALL ped models.
Model::VehicleModels now correctly returns ALL ped models.
Added Model::IsTrailer.
Added Model::IsSubmarine.
Added Model::IsBlimp.
Added vehicle model names: JESTER2, RATLOADER2, SLAMVAN, BTYPE2, BTYPE3.
Added many missing ped model names.
Added Vehicle::IsCar.
Added Vehicle::IsPlane.
Added Vehicle::IsQuadBike.
Added Vehicle::IsHelicopter.
Added Vehicle::IsBlimp.
Added Vehicle::IsBike.
Added Vehicle::IsBicycle.
Added Vehicle::IsBoat.
Added Vehicle::IsTrain.
Added Vehicle::IsSubmarine.
Added Vehicle::DesiredVerticalFlightPhase.
Added Vehicle::VerticalFlightPhase.
Renamed Vehicle::PlateType to Vehicle::LicensePlateType.
Added Vehicle::LicensePlateStyle.
Added Vehicle::Class.
Added Entity::CollisionIgnoredEntity.
Added Entity::SubmersionLevel.
Added Entity::IsInAir.
Added Entity::IsUpsideDown.
Added Entity::CanBeDamaged.
Added Entity::IsCollisionEnabled.
Added Entity::IsGravityDisabled.
Added Entity::Orientation.
Added Entity::HasBeenDamagedByAnyPed.
Added Entity::HasBeenDamagedByAnyVehicle.
Added Entity::HasBeenDamagedByAnyObject.
Added Entity::IsRecordingCollisions.
Added Entity::IsBulletProof.
Added Entity::IsFireProof.
Added Entity::IsExplosionProof.
Added Entity::IsCollisionProof.
Added Entity::IsMeleeProof.
Marked Entity::Quaternion as obsolete (Will be removed in a future update. Use Entity::Orientation instead).
Added Entity::IsInvincible.
Marked Entity::Invincible as obsolete. (Will be removed in a future update. Use Entity::IsInvincible instead).
Added Entity::IsWaitingForWorldCollision.
Added Entity::GetBoneAxes().
Added Entity::GetBoneOrientation().
Added Entity::GetBoneRotation().
Fixed Entity::GetAttachedBlip() always returning null.
Added Entity::GetAttachedBlips().
Added Entity::ApplyForce().
Added Entity::IsTouching().
Added Entity::HasBeenDamagedBy().
Added Entity::GetLastCollision().
Added Ped::LastDamageBone.
Added Ped::MinimumGroundTimeForStungun.
Added Ped::IsStunned.
Added Ped::InjuryHealthThreshold.
Added Ped::FatalInjuryHealthThreshold.
Marked Ped::IsFatallyInjured as obsolete. Use Entity::IsDead instead.
Added getter for Ped::Accuracy.
Added Ped::OpenParachute().
Added Ped::ClearLastDamageBone().
Added Ped::ClearLastVehicle().
Added Ped::Clone().
Added TaskInvoker::SmashCarWindow().
Added TaskInvoker::ClimbLadder().
Added TaskInvoker::FollowPointRoute().
Added TaskInvoker::ReactAndFlee().
Added TaskInvoker::Flee().
Added TaskInvoker::ShuffleToAdjacentSeat().
Added Player::IsIgnoredByPolice.
Added Player::Name.
Added Player::IsPlaying.
Added Player::IsIgnoredByEveryone.
Added Player::IsDrivingOnPavement.
Added Player::IsDrivingAgainstTraffic.
Added Player::TimeSincePlayerLastDroveOnPavement.
Added Player::TimeSincePlayerLastDroveAgainstTraffic.
Added Player::TimeSincePlayerLastHitAnyPed.
Added Player::TimeSincePlayerLastHitAnyVehicle.
Added Player::IsFreeAiming.
Added Player::IsFreeAimingAtAnyEntity.
Added Player::IsFreeAimingAtEntity().
Added Player::GetFreeAimingTarget().
Added Blip::Entity.
Added convenience property Game::IsControlKeyDownRightNow.
Added convenience property Game::IsShiftKeyDownRightNow.
Added convenience property Game::IsAltKeyDownRightNow.
Added Game::DisplaySubtitle() overload, calculating display duration automatically.
Added convenience property KeyboardState::IsControlDown.
Added convenience property KeyboardState::IsShiftDown.
Added convenience property KeyboardState::IsAltDown.
KeyboardState now uses HashSets instead of Lists, for optimization.
Added Quaternion::FromAxes().
Fixed console command 'Repair' not making drowned vehicles work again.
Console command 'Exit' now invokes the game's own shutdown procedure for a graceful shutdown, instead of terminating the game process.
Added console command 'Terminate' to terminate the game process (Old behaviour of 'Exit' console command).
Console command 'PrintInfo' now outputs the addresses of the player's ped and vehicle.
Ported Editor.ConvertScreenPositionToDirection() from the Development Enhancer to World::ConvertScreenPositionToTrace (Screen to world conversion).
Moved global::StaticFinalizer to the Rage namespace.
Added World::NumberOfFires.
Added World::GetAllFires().
Added World::GetWaypointBlip().
Added World::GetAllPathNodeIds().
Deprecated World::KeepAllPathNodesInMemory. Path nodes are now always loaded. This property will be removed soon; stop using it.
Added MathHelper::InterpolateLinearlyTo().
Fixed Ped::GetVariation() parameters not being marked as out, making the method useless.
Added byte constructor and implicit operator for NativeArgument to avoid an ambiguity error when passing a byte to natives.
Added and updated various XML comments.
Removed native name CLEAR_PLAYER_BAILED_FROM_PLAYERICLE.
Removed native name IS_MEDICAL_DISABLED.
Added native name ADD_TEXT_COMPONENT_SUBSTRING_BLIP_NAME.
Added native name ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME.
Added native name ADD_TEXT_COMPONENT_SUBSTRING_WEBSITE.
Added native name INT_SCORES_SORTED.
Added native name SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_PED.
Added native name ARE_ALL_VEHICLE_WINDOWS_INTACT.
Added native name SET_VEHICLE_CAN_BE_USED_BY_FLEEING_PEDS.
Added native name PLAYSTATS_WEBSITE_VISITED.
Added native name SHUTDOWN_CREATOR_BUDGET.
Added native name SET_CUTSCENE_PED_PROP_VARIATION.
Added native name NETWORK_IS_MULTIPLAYER_DISABLED.
Added native name NETWORK_SESSION_HOST_CLOSED.
Added native name NETWORK_ADD_FOLLOWERS.
Added native name NETWORK_CLEAR_FOLLOWERS.
Added native name NETWORK_DO_TRANSITION_QUICKMATCH.
Added native name NETWORK_UNREGISTER_NETWORKED_ENTITY.
Added native name NETWORK_IS_FRIEND_INDEX_ONLINE (Previously CLEAR_PLAYER_BAILED_FROM_PLAYERICLE).
Added native name IS_TIME_LESS_THAN.
Added native name IS_TIME_MORE_THAN.
Added native name IS_TIME_EQUAL_TO.
Added native name TEXTURE_DOWNLOAD_HAS_FAILED.
Added native name IS_WARNING_MESSAGE_ACTIVE (Previously IS_MEDICAL_DISABLED).
Added native name GET_SOUND_ID_FROM_NETWORK_ID.
Added native name RESERVE_ENTITY_EXPLODES_ON_HIGH_EXPLOSION_COMBO.
Added native name NETWORK_REMOVE_PRESENCE_INVITE.

Edited by user Friday, June 10, 2016 1:51:30 PM(UTC)  | Reason: Not specified

We're now on Twitter!
Don't PM me with RAGE Plugin Hook issues (use the Technical Issues forum), and don't add me as a friend unless I know you.

If you need help developing using RAGE Plugin Hook, or just want to chat, join our IRC channel on freenode.
Links are on the front page of the website http://ragepluginhook.net.

Please note, that people may be idling, and response could take a while.
I suggest you stay for at least half an hour after asking your question (Or just stay forever).
Users browsing this topic
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.