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Offline MulleDK19  
#1 Posted : Tuesday, September 27, 2016 10:47:04 AM(UTC)
MulleDK19


Rank: Developer

Groups: Administrators
Joined: 5/20/2015(UTC)
Posts: 322
Man
Denmark

Was thanked: 22 time(s) in 18 post(s)
RAGE Plugin Hook - Open Alpha - 0.46.1034.9906 has been released.

Change-log:
Quote:
Added support for customizing vehicle emergency lighting patterns and install these + sirens into regular vehicles as well. See the EmergencyLighting class.
Fixed a race condition causing an erroneous "insufficient permissions or bad anti-virus" error on some systems.
Fixed a race condition causing access violations when calling natives from a fiber and a thread at the same time, or from multiple threads at the same time.
The console can now be opened in the pause menu, and plugins will tick in the pause menu as well, if the PluginAttribute::ShouldTickInPauseMenu is set to true.
Added several overloads of TaskInvoker::EnterVehicle() including new speed and flags parameters.
Fixed that even though memory is allocated for 300 vehicles, only 64 vehicles combined, could be spawned by plugins due to a limit imposed by the game.
Fixed a bug in GwenForm that caused a crash when closing a window if Show() had been called again on an already visible window.
Fixed World::VehicleCapacity returning bogus value.
Fixed World::ObjectCapacity returning the Ped capacity.
Added Vehicle constructors without a model parameter to use a random model.
Vehicle constructors now throw an exception if the vehicle could not be spawned.
Added getter for Vehicle::RadioStation.
Fixed Quaternion::FromAxes() producing incorrect results.
Marked RadioStation::OFF as obsolete.
Added RadioStation::Off.
Fixed a crash in HitResult::HitEntity.
Input handled by forms (eg. typing in a textbox, clicking on a button, etc.) is now consumed, and won't reach plugins.
Increased the character limit of Game::DisplaySubtitle() to the same as Game::DisplayNotification(). Note that while the character limit is about 960 characters, subtitles above a certain length will not render.
Added console commands 'Bind' and 'Unbind' to bind console commands to key presses.
Console command 'Exit' will now unload all plugins before exiting the game.
Mini crash reports are now put in a "MiniCrashReports" folder.
Added PedInventory::RemoveParachute().
Added PedInventory::RemoveFlashlight().
Added Vector2::DistanceTo().
Added WeaponDescriptorCollection::Remove() overload taking a WeaponHash.
Marked bogus World::TraceLine() overload taking a radius as obsolete. Use TraceCapsule() instead.
Added World::TraceCapsule().
Marked World::TraceExtent() as obsolete. Use World::TraceCapsule() instead.
Updated and added a lot of XML comments.
Added an option to skip the generation of a crash report when the game crashes.
Fixing existing instances not being detected correctly.
Automatic updating is now only available when the installed game version is not supported, to save bandwidth.
Added native name DISABLE_AIM_CAM_THIS_UPDATE.
Added native name ENABLE_DISPATCH_SERVICE.
Added native name CLONE_PED_TO_TARGET.
Added native name GET_PED_SOURCE_OF_DEATH.
Added native name GET_LAST_DRIVEN_VEHICLE.
Added native name STAT_GET_NUMBER_OF_DAYS.
Added native name STAT_GET_NUMBER_OF_HOURS.
Added native name STAT_GET_NUMBER_OF_MINUTES.
Added native name STAT_GET_NUMBER_OF_SECONDS.
Added native name GET_PED_AMMO_TYPE_FROM_WEAPON.
Added native name START_SHAPE_TEST_LOS_PROBE.
Added native name START_SHAPE_TEST_BOUNDING_BOX.
Added native name START_SHAPE_TEST_BOX.
Added native name START_SHAPE_TEST_BOUND.
Added native name START_SHAPE_TEST_CAPSULE.
We're now on Twitter!
Don't PM me with RAGE Plugin Hook issues (use the Technical Issues forum), and don't add me as a friend unless I know you.

If you need help developing using RAGE Plugin Hook, or just want to chat, join our IRC channel on freenode.
Links are on the front page of the website http://ragepluginhook.net.

Please note, that people may be idling, and response could take a while.
I suggest you stay for at least half an hour after asking your question (Or just stay forever).
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