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Offline TheOnlyDroid  
#1 Posted : Thursday, December 8, 2016 12:28:39 AM(UTC)

Rank: Newbie

Groups: Registered
Joined: 1/25/2016(UTC)
Posts: 5
United Kingdom

I'm utterly baffled to why a good ninety percent of the (the code below) is return Vector3.Zero; After reading a little bit online about the specific Native, using "0" in the flags either seems to always return Zero (or false) or crashes the 'script'; As a result of reading this I changed the flag from '0' to '16' how-ever that did not fix my issue....

After pondering why this is happening, I thought that having a function that would loop until it finds itself a valid position to prevent this issue; But I'm constantly blanking on how to do it (I'm frankly putting this down to lack of sleep and stress of work).


            public static Vector3 GetSafeCoordinatesForPed(Vector3 position)
                Vector3 v3 = UnsafeGetSafeCoordinatesForPed(position);
                return v3;

            private static unsafe Vector3 UnsafeGetSafeCoordinatesForPed(Vector3 position)
                Vector3 vector3;
                if (NativeFunction.CallByName<bool>("GET_SAFE_COORD_FOR_PED", position.X, position.Y, position.Z, true, &vector3.X, &vector3.Y, &vector3.Z, 16))
                    return vector3;
                    return Vector3.Zero;
Offline MulleDK19  
#2 Posted : Tuesday, December 13, 2016 8:05:40 PM(UTC)

Rank: Developer

Groups: Administrators
Joined: 5/20/2015(UTC)
Posts: 322

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GET_SAFE_COORD_FOR_PED might be relying on the ground to work, which means that it only work within a few hundred meters of the player.
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